Robust Hand Gesture Recognition with Feature Selection and Hierarchical Temporal Self-Similarities
Keywords:
Self-similarity matrix, feature selection, HOG feature, kinect IAbstract
There are increasing numbers of hand interaction
system based on Microsoft Kinect for its providing the extra
depth information which facilitates the hand segmentation.
However, most of the recent papers focus on the stable hand
recognition whose assumption can hardly be fulfilled in highly
interactive HCI environment. We proposed a robust method to
recognize both the moving and stable hand. We explored
several features in both RGB and depth images based on a novel
descriptor, and then built a feature selection model to find the
robust features for recognition. Then, we exploited the
hierarchical self-similarity matrix (H-SSM) to detect the
gesture transformation to further enhancing the system
robustness. Our method can be widely used in gesture
recognition and the effectiveness has been verified through
experiment.
Downloads
Downloads
Published
Issue
Section
License
You are free to:
- Share — copy and redistribute the material in any medium or format for any purpose, even commercially.
- Adapt — remix, transform, and build upon the material for any purpose, even commercially.
- The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
- Attribution — You must give appropriate credit , provide a link to the license, and indicate if changes were made . You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation .
No warranties are given. The license may not give you all of the permissions necessary for your intended use. For example, other rights such as publicity, privacy, or moral rights may limit how you use the material.